GTA 6 Map: Vice City, Leonida and Every Confirmed Location So Far

Quick answer
GTA 6 is set in Leonida, Rockstar's take on Florida, with a modern-day Vice City as its centerpiece. Confirmed areas span beaches, swamplands and smaller towns — the series' most geographically diverse map yet.
Leonida — Rockstar’s fictionalized Florida — is the biggest, densest world the studio has ever built, and for the first time in a mainline GTA the map is a whole state, not a city with suburbs. Here’s every region Rockstar has officially confirmed, what the trailers actually show, how big the map plausibly is, and the honest line between confirmed geography and community cartography.
The confirmed regions of Leonida
Rockstar’s official materials name these areas outright:
Vice City
The heart of the map and the series’ most beloved setting, returning for the first time since 2002. This is Miami through Rockstar’s lens: Ocean Drive neon, art-deco South Beach analogs, high-rise money on the waterfront and pastel decay two blocks behind it. Trailer footage shows a city dramatically denser than any previous GTA — interiors, crowds, vertical space. For how 2026’s Vice City maps onto the 2002 classic, see our Vice City then-and-now breakdown.
Leonida Keys
The island chain south of the mainland — Rockstar’s Florida Keys. Bridges over turquoise water, marinas, beach shacks and, inevitably, smuggling routes. This is also Jason’s home turf per official character material, which likely makes it early-game territory.
Grassrivers
The Everglades analog: airboat country, swamp highways, gators, and the kind of economy that happens where law enforcement needs a fanboat. Trailer 2 leaned hard into this region’s atmosphere — mud, meth-lab chic and off-grid living.
Mount Kalaga National Park
Elevated wilderness — think North Florida/Appalachian foothills flavor — giving Leonida the topography Florida famously lacks. Expect hunting-adjacent activities, backroads and long sightlines; Rockstar maps always hide their best secrets in the hills.
Port Gellhorn
A gulf-coast industrial port town — refineries, strip malls, biker-bar energy. Official material frames it as the working-class counterweight to Vice City’s glamour, and its name (a nod to war correspondent Martha Gellhorn) is peak Rockstar.
Ambrosia
Sugar-cane agricultural country inland — company towns, fields that burn at harvest, and rural Leonida’s own flavor of crime. The least-shown confirmed region, which usually means story-significant.
How big is it, really?
Rockstar hasn’t published square mileage, so here’s the honest triangulation. Credible analysis of trailer geography and mapping-community reconstruction puts Leonida at roughly 1.5–2× GTA 5’s San Andreas in raw area — but raw area undersells it. The trailers’ defining statistic isn’t size, it’s density: enterable interiors at a scale no Rockstar game has attempted, crowds an order of magnitude thicker, and no dead-air filler terrain between locations. RDR2 already proved Rockstar values density over acreage; Leonida looks like that philosophy at state scale.
Worth remembering: GTA 5’s map felt huge in 2013 and felt small by 2015. Rockstar knows. Whatever the number ends up being, the studio has engineered this reveal so the map’s life — not its perimeter — is the headline.
What the community mapping project has figured out
The GTA 6 mapping community — thousands of contributors triangulating every frame of both trailers against real Florida geography — has produced remarkably convincing full-state reconstructions. Their consensus layout: Vice City on the southeast coast, the Keys dangling below, Grassrivers filling the southern interior, Port Gellhorn northwest on the gulf side, Mount Kalaga in the north, Ambrosia inland-central. We treat these maps as excellent informed speculation, not fact — but their track record against later official reveals has been strong, and the broad-strokes layout matches every official region description.
Day/night, weather and the world’s systems
Confirmed and shown: hurricanes-grade storm weather rolling across the coast, flooding streets in Vice City’s low quarters, and the series’ most dramatic lighting engine to date. Leonida’s world also hosts the confirmed activity systems — the Classic Car Collection, fishing and gang compounds — which all imply a map designed for living in, not just driving across. The chapter structure raises one fascinating open question: whether regions unlock progressively RDR2-style, or the full state opens from hour one, GTA-style. Rockstar hasn’t said.
What’s NOT confirmed (mind the line)
- Other cities: no Orlando analog (“Vice-World theme parks”) or Tampa analog is officially confirmed, despite persistent community conviction.
- Map expansions: the “they’ll add Cuba/Carcer City later” theories have zero official basis.
- Exact size figures: every “X square miles” headline you’ve seen is extrapolation. Including ours above — which is why we labeled it.
FAQ
Is the whole map open from the start?
Unknown. GTA tradition says yes; the chapter-based structure gives Rockstar RDR2-style tools to gate it. We’ll update when preview coverage answers it.
Is Leonida just Florida renamed?
It’s Rockstar’s compressed, satirized Florida — the way San Andreas was California-Nevada. Real-world landmarks have analogs, not replicas. (Leonida itself plays on Spanish-explorer naming, à la real Florida’s “La Florida.”)
How many interiors are enterable?
No official count. Trailer analysis shows dramatically more enterable spaces than GTA 5 — shops, clubs, motels, houses — consistent with leaked development footage from 2022 that emphasized interior systems.
Will the map be bigger than RDR2’s?
Almost certainly in area, and unlike RDR2’s frontier, nearly all of it is populated. Density is the real story.
Every map reveal gets tracked in our GTA 6 hub. For the game’s protagonists and story structure, start with Jason and Lucia.
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